Games Listing

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Title & Description Game Type Free? GM? Players Crunch

Circle of Hands

A roleplaying game set in an Iron Age fantasy world beset by wizardly despots, in which the players portray the Knights of the Circle. Features a brutal, jarring, fine-grained and vicious combat system. Free in PDF form. [more info]

Roleplaying Game No Yes 5 Highly Crunchy

City of Judas

In this dark fantasy, sword&sorcery setting you are a member of the Brotherhood of the Iron Fist, a company of mercenaries who work in the shadows in the City of Judas. The setting focuses around an imaginary Jerusalem, heart of flaming religious crusades between the church of Christ and the cult of Judas, with the new sept of the Book of Q getting stronger each day. Which side will you choose to fight for? But that's not enough: evil monsters, dark demons and wicked minions will try to partake in the feast. City of Judas is an Apocalypse World dark fantasy hack, for 3 to 6 players. The manual contains a set of new moves, additional mechanics such as the Advantage Die, original combat mechanics, ten different playbooks of Iron Fist mercenaries for your players. The GM section includes GM Principles and GM Moves, a guide to the first session and character creation, elements for missions and fronts, and a complete set of wild monsters and demons. A Quickstart document will help you start the game with half-pregenerated characters, maps and mission ideas for your Brotherhood. Use it for your one-shots and convention games. [more info]

Roleplaying Game, Powered by the Apocalypse No Yes 3-6 Mildly Crunchy

Claustrophobia!

A game about crazy gnome explorers on board the doomed Nuclear Subterrine, the sentient vessel HMS Keeton. When standing around in the garden becomes too much, colonies of gnomes turn to a life of adventuring or crime, the later being the preferred, less hazardous change of occupation. For those adventurous gnomes there is but one choice: to take up their shovel, wheelbarrow or fishing rod, and tackle the greatest quest any gnome can undertake: a journey to the center of the earth. Prepare to face hardship, danger, and more than likely extreme cases of Claustrophobia! [more info]

Roleplaying Game Yes Yes 2+ Mildly Crunchy

Coming of Age

An uplifting game where you play people who are learning their potential and dealing with their issues in the midst of trouble. Create your own setting or use a setting sheet: Space Police Cadets, Squires of Sword and Sorcery, Scions of the Superspy. And yes, Coming of Age can be played solitaire. [more info]

Roleplaying Game Yes No 1-6 Focus/Imagination

Commuters

A short freestyle game in which two participants play human commuters on a bus or train, while two others play their dreams. [more info]

Roleplaying Game Yes No 4 Super Easy

Companions

A roleplaying game in which players protray the Companions of Doctor Who [more info]

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ Mildly Crunchy

Conquer the Horizon

Conquer the Horizon is a game in which players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas. [more info]

Roleplaying Game, Collaborative Story Yes No 2+ Focus/Imagination

Consensus

A roleplaying game about spiritual quests for ancient knowledge in the modern world, a game of dark themes, urban mages, and what it means to be a Mage in the modern world. [more info]

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ Mildly Crunchy

Continuum

A roleplaying game in which players take on the roles of common folk throughout history who have been invited to become another order of being - people who can travel through time at will. They are called "Spanners", and they bear the responsibility of holding the universe together by defeating paradoxes and time-traveling Narcissists. [more info]

Roleplaying Game No Yes 2+ Highly Crunchy

Covenant

An apocalypse that never arrived. An ancient secret society in turmoil. Your loyalties are divided. Your beliefs are in doubt. Do you stand with a shattered sect, or let it fall into chaos? For five thousand years, the secret society known as Covenant prepared for the apocalypse. Insinuating itself into every government, bureaucracy and religion. Preparing for a day it knew would come. Armageddon. On January 1st 2000, they awaited the sign that would herald the end of the world. It didn’t arrive. Soon the society that had manipulated governments, built ideologies and overthrown religions was in turmoil. It split into a whirlwind of warring factions and conflicting opinions. Why had prophecies failed, where before they had succeeded? Who was to blame? What does the future really hold? Covenant is about creating stories where characters decide what they really believe. All characters have three beliefs they held, that are now in question. Play is about finding out just where your character stands on the issues presented by these. If your character once thought that “The ends justify the means”, does that still hold true as the society they built their life around pulls itself apart? [more info]

Collaborative Story No Yes 2+ Focus/Imagination

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