When the Dark is Gone

A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.

Excerpt: 

The players in this game are all Clients in a real-world, modern day setting undergoing group therapy. Between the ages of 6 and 12 they spent most school Summer holidays together. None of them have clear memories of those holidays other than the knowledge that they were important and have somehow bound them together for life. The Clients have all repressed memories of a magical world that they visited often in those Summer holidays. Many things happened in that far away land and those repressed memories hold the key as to why the Clients have all self-destructed so spectacularly in the years since. Players will build up and create the memories of what happened in that world; uncover the events that scarred them and work to resolve them to allow each client to heal.

Author: 
Becky Annison
Game Type: 
Roleplaying Game, Collaborative Story
Crunch: 
2 - Focus/Imagination
Players: 
3-4
GM?: 
Yes
Free?: 
Yes

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