6d6 is a generic system designed to be adapted quickly into any setting. The core of the game are a character's advantages and their potential. Advantages are life traits like Brawn, skills like Diplomacy or equipment like Binoculars. To take any action, a character spends potential to use their advantages.

And that's it. Those three sentences form the fundamentals of the game. You can find a quick start of how to play 6d6 here: http://6d6rpg.com/store/6d6rpg.shtml


Living Document:
" At 6d6, we believe you should only have to buy a game once and not constantly upgrade to the latest edition. This is why all our PDFs, our games, our RPGs, our adventures, settings and supplements come with the Living Document Promise.

If you have registered your 6d6 product, you will always have free access to the latest PDF no matter how many versions we have released. That's a promise.

Anyone who has purchased a copy of this document (in digital or physical formats) from 6d6 Fireball or one of its official stockists may register for the Living Document Promise. "

Generic Modern:
"The Generic / Modern setting fits into a wide variety of genres. Almost any type of adventure involving everyday humans set in the 21st century can be played using characters created with these paths. As humans have not changed much in the last 10,000 years and will probably be the same in 10,000 years, many paths will also fit with historical and future settings. "

Chris Tregenza
Game Type: 
Roleplaying Game
3 - Mildly Crunchy

Add new comment

You must have Javascript enabled to use this form.


FICTIONEERS.NET is brought to you by As If Productions.

If it's valuable, please help!!

Join my Patreon to help support the growth of this site while keeping it advertiser-free,
or click here to drop a tip in the jar.